EduHack: Innovation and technology for education

Eduhack is an ERASMUS+KA2 project where educational institutions and companies from all over Europe cooperate

 

EduHack aims to develop innovative curricula through innovative educational methods such as hackathons and workshops for schools, institutes and educational centres and using the potential of ICTs.

EduHack aims to work with the potential of innovation as a co-creation process, incorporating this practice into the co-design of the tools for organising Educational Innovation Hackathons. This will be achieved through the establishment of multi-stakeholder Educational Innovation Hubs in each partner country.

The Hubs aim to bring together expertise from local educational fields, innovation centres, universities, industry, local government, information technology, creative people and companies, to name but a few. Work in these Hubs will include local meetings and workshops, plus two intensive short-term international workshops for mutual learning and exchange. Their function is to gather the contributions needed to design the format of the hackathon. Important crucial issues will also be explored that will be “hacked” during four different hackathons that will take place in different partner countries during the course of the project. The Educational Innovation Hackathons take place in Latvia, Estonia, Turkey and Spain and are organised to test and improve the tools and find solutions to problems in education.

Hackathons aim to reach different profiles – technology and design enthusiasts, students, industry professionals, marketing companies, museum/guide workers, software developers, etc. Each hackathon will include a mentoring board that will consist of education experts and education professionals (i.e. teachers, directors).

 

HUBs

The world is changing; why shouldn’t education? To “hack” education, we need to focus on the relevant issues and work collaboratively to achieve the best impact. EduHack adopts radical collaboration as a paradigm to identify important challenges and frame Hackathons’ scope in a win-win game. Hub members are professionals, practitioners and experts who come from different perspectives with various interests. They participate voluntarily and will jointly manage the project’s operations at national level, defining the scope, programme, requirements and success criteria of the Hackathon.

 

Members of the project

  • AHHAA Science Centre – EduHack Coordinator, Hackathon Toolkit Task Leader: AHHAA is the largest science centre in Estonia, focusing on practical science education, playful learning and interactive exhibitions.
  • Hugin & Munin – EduHack Communication Management:  H&M  is a creative communication agency based in Madrid, Spain, formed by a multidisciplinary team specializing in bold and daring solutions.
  • Dublin City University – Organiser of the outreach event:  DCU, based in Ireland, has been placed among the top 50 young universities in the world. EduHack’s activities are joined by the Department of Education, Innovation and Global Studies of DCU’s STEM School.
  • Tekkeköy MEM – EduHack Monitoring Task Leader: Tekkeköy MEM is a provincial national education coordinator in Turkey, responsible for implementing all educational activities, including formal and informal education in the Tekkeköy region.
  • ZINOO Science Centre – The leader of creating the pilot Hackathon: ZINOO is a science centre in Latvia with a mission to awaken people’s curiosity and encourage them to discover things for themselves.
  • Ergon – Coordinator of EduHack’s educational innovation hub: Ergon is a private provider of vocational education and training in Italy, providing 60 thousand hours of training per year. Ergon specialises in business networking, public-private-citizen partnerships and participatory design and tools.

HOPU on EduHack

HOPU is responsible for launching and managing the project’s online platform. HOPU has a long experience working on international projects focused on creating agile communication channels, serious games and new media contents that make citizen participation evolve using different devices and tools. HOPU has developed different solutions based on the needs of citizens and visitors. The HOPU team includes experts in communication and creativity and specialists in software and hardware development. All other partners are actively involved in the action (giving input and suggestions on visual aspect and functionality).

To ensure the continuation of the efforts made during the project, an online platform is necessary. The idea is not just to build a website, but to provide a more sustainable, user-friendly and interactive tool that offers the possibility of collaboration and has more opportunities than a normal website. The online platform itself is intended to be the main source of information about the project, the guidelines for organising a hacker marathon, all the hacker marathons’ results, and being the tool for collaboration on an international level.

The platform also provides the opportunity to monitor the process of organising hackathons worldwide and create connections between them. This tool not only provides support on how to create educational activities and organise a hackathon, but it will also give access to various products/services (toolkits) that have been created during this project. This means that if during an educational hackathon in Estonia a service or product is developed, all network members can test the product, service, or idea in their country. Cooperation through the platform is based on mutual interest.

 

For more information about the project:

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